![esri multipatch geometry type esri multipatch geometry type](https://desktop.arcgis.com/en/arcmap/latest/tools/3d-analyst-toolbox/GUID-AB39A280-D22D-4EEF-B2DE-DF684DEB70DD-web.png)
This means, for example, that a single multipatch house feature cannot symbolize its roof separately from its walls-there would have to be separate features for the roof and the body of the house. A fill color is applied to each multipatch feature as a single unit. As with all other feature types, attributes can be used to differentiate between features. For multipatch features that do not have textures, or have disabled textures, you can use polygon fill symbols to color the object. To do this, you can disable the textures and use simple symbology. For example, you may want to display classifications within a multipatch feature class. In some cases, you may need to hide textures completely and display the multipatch geometries using simple symbology instead. See Cache management in ArcGlobe for more details on assigning memory for multipatch geometry and textures. Layers that contain high-resolution textured objects can be configured to reduce their load on the display environment by downscaling the texture resolution and by using texture compression within the graphics card.
![esri multipatch geometry type esri multipatch geometry type](https://community.esri.com/legacyfs/online/395761_pastedImage_3.png)
Textures are often very memory intensive and must be managed carefully.
![esri multipatch geometry type esri multipatch geometry type](https://www.esri.com/arcgis-blog/wp-content/uploads/2020/02/CardBanner.jpg)
A textured multipatch feature is effectively symbolizing itself and usually does not need further symbology. Textures are particularly common on 3D buildings. Some multipatch features include texture information for each displayed face of their geometry, which helps to create photo-realism for a 3D view. Multipatches can also be used to represent abstract volumes, such as a threat dome around a 3D location. Multipatch features are three-dimensional objects that are usually used to represent solid objects, such as pipes, buildings, and airplanes.